
The immense variety of monsters and bosses give players a reason to practice different techniques and outmaneuver, rather than blindly rush in. Others, however, claim that combat is fresh and fun. Where critics disagree is the combat, with many feeling it’s a clunky, abusable system that is easy to learn and easy to master. The game, which boasts four playable characters, does a fantastic job of separating Drizzt and the rest of the party, each holding their unique flavors and combat varieties. Gamers expected Dungeons & Dragons: Dark Alliance to be the virtual version of the tabletop RPG, and some critics believe it takes that ideology full-swing, with in-depth characters, immersive settings, and interesting combat – lots of it. Some critics emphasize the immersive setting and action-packed storyline, others can’t get over the shallow combat, frustrating level design, and bugs that make the game unplayable in many regards. Though critics claim the novelty of hack ‘n’ slashing as Drizzt Do’Urdern, Bruenor Battlehammer, or the other members of the Companions of the Hall lives up to its hype, the clunky combat and plague of bugs have marred it as a so-so game with plenty of room for improvement. Though Dungeons & Dragons: Dark Alliance arrived nearly two decades after the original Baldur’s Gate: Dark Alliance franchise concluded, the game leaves much to be desired.
